Chess, Checkers, Connect Four and tower defence: games where thinking beats luck.
In a strategy game, you win because you think better, not because you roll better. There is no luck in chess, checkers or Connect Four, and the player who plans ahead usually wins.
These games work well on a screen because the computer can act as a patient opponent at several difficulty levels, and the board is always set up correctly. You can also play against a friend by passing the device back and forth.
If you are new to strategy games, our guides explain the basic ideas, such as controlling the centre in chess and building threats in Connect Four. A few simple principles go a long way.
The principles that make a chess opening work, the tactics every beginner should know, and a checklist to avoid the most common blunders.
StrategyA beginner-friendly guide to carrom: the board, the rules, how to aim and strike, and the shots that win games.