Two taps: tip the gilli up, then strike it as it falls.
Gilli Danda is a game that many people in India, Pakistan, Nepal and Bangladesh grew up playing in lanes, fields and courtyards, long before video games existed. All you needed was two sticks: a long one, the danda, and a short, tapered one, the gilli. This one-tap version brings the game to your phone, so you can enjoy the thrill of a perfectly timed strike anywhere.
Each turn has two steps, and both are about timing. You get five turns. Your final score is the total distance in metres that you send the gilli flying.
On a keyboard, press the space bar or the Enter key instead of tapping.
A good tip makes the strike easier because the gilli hangs in the air for longer, so you have more time to react. The final distance depends on both steps together. A perfect tip and a perfect strike can send the gilli past 90 metres, which the game calls a sixer. A strike that is slightly off still travels a fair distance. A badly timed strike produces nothing at all. Each turn the green zone narrows and the line moves faster, so the last turns are the hardest. Reach 120 metres in total to be called a Mohalla Hero, 230 metres to be a Village Champion and 330 metres or more to become a Gully Legend.
The traditional game is played in many versions, with many local names. Players tap one end of the gilli with the danda to make it spring up and then hit it in mid-air as far as they can. Distance is often measured in lengths of the danda, and the fielders try to catch the gilli. We have kept the best part, the satisfying pop and swing, and left out the arguments about measuring distance. This game uses its own original art and rules, and is meant as a friendly tribute to a game that needs nothing but sticks and friends. If you have a younger relative, show them the real thing outdoors, safely and away from windows.